![]() When used with Space Shadow, the Hyper Shot can output game audio from its built-in speaker and use haptic feedback to simulate the recoil of firing a gun while the Hyper Shot can be used as a controller and light gun for any game, Space Shadow is the only game to support the speaker and haptic feedback. The controller was bundled with Space Shadow. In addition to functioning as a light gun, the controller has equivalents to most of the Famicom controller's buttons it has B, Start and Select buttons, as well as a stick to input directions, but no A button. The Hyper Shot is a large two-handed light gun shaped like a Submachine gun. On February 20, 1989, Bandai released the Hyper Shot in Japan. The tip of the Video Blaster's barrel is painted orange, but this coloration is much less prominent than other light guns released in the United States after the passage of the Federal Toy Gun Law. The Famicom light gun included weights to make it heavier, which this controller lacks however, because the two controllers use the same mould, the Famicom light gun's weights can be transplanted to the Video Blaster to give it the same feel. The Video Blaster has the same shape as the Famicom light gun, but different colors and is compatible with the NES controller port rather than the Famicom extension port. In late 1988, the Video Blaster was released in North America by Camerica. ![]() The gun has a clear plastic sight on top of the gun to assist in aiming shots. When the gun is fired, a red light on the back of the gun is illuminated to indicate that a shot has been fired. Multiple Video Shooters can be used with a single receiver. The infrared receiver is a rigid panel plugged directly into the controller port of the NES it was designed with the intention that the NES would be placed on top of the television in order to detect the Video Shooter. The Video Shooter is a wireless light gun controller for the NES. In 1988, the Video Shooter was released in the United States by Placo Toys. The Deluxe Sighting Scope on an orange NES Zapper Accessories and third-party counterparts The next year, the orange NES Zapper was released. In 1988, the Federal Toy Gun Law was signed into United States law, requiring that toy guns be visually distinct from real guns in a variety of ways, including color. The design originally released in North America had a dark gray barrel and grip. The North American version of the NES Zapper resembled a futuristic science fiction ray gun with a color scheme matching the NES, rather than a revolver like the Famicom version. The Zapper was also available for purchase separately. It was included in the Nintendo Deluxe Set, a launch bundle released in October 1985 that contained the NES console, the NES Zapper, Robotic Operating Buddy, two controllers and two games- Duck Hunt and Gyromite. In North America, the peripheral was redesigned and rebranded as the NES Zapper. It could be purchased separately, or bundled with the game Wild Gunman and a holster. Despite its origin, the Famicom light gun is a double-action revolver-it has a moving hammer, which is automatically fired when the trigger is pulled without needing to cock the hammer, although it is still possible to cock hammer regardless. It was based on the light gun toy used in Nintendo Beam Gun toy line, which itself was based on the Colt Single Action Army revolver. The Famicom light gun was released in Japan for the Famicom on February 18, 1984 ( ), made for the game Wild Gunman. The re-released NES Zapper in orange, introduced in 1989 Due to these controllers using ports that the other system lacks, light guns made for one system are not compatible with the other system. The NES Zapper connects to one of the NES's controller ports via cable. The Famicom light gun connects to the Famicom's expansion port via cable. In North America, it was redesigned from the ground up by Nintendo of America's head designer Lance Barr (who believed that it could resemble a ray gun). The Famicom light gun was designed by Gunpei Yokoi and Satoru Okada of Nintendo R&D1. Some games also used the Zapper on the title screen to select a mode and start the game. Its internal optical sensor allows the player to point at a television set and "shoot" at in-game targets such as ducks, clay pigeons, cowboys, and criminals. The Zapper is used on compatible NES games, such as Duck Hunt, Wild Gunman, and Hogan's Alley. It was released in Japan for the Famicom on February 18, 1984 ( ), and launched alongside the NES in North America in October 1985. ![]() The NES Zapper, also known as the Video Shooting Series light gun ( 光線銃シリーズガン, Kōsen jū shirīzugan) in Japan, is an electronic light gun accessory for the Nintendo Entertainment System (NES) and the Japanese Famicom. NES Zapper in original gray, released in 1985 ![]()
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